Plan your Kingshot Forsaken Temple event. Calculate how many Common and Golden Dice your budget buys, simulate the 26-tile board with its mystery tiles to estimate Adventure Coins and item drops, plan the best Adventure Shop basket before the event closes, and see the event rated on how much Mithril your money gets.
🗿 How Kingshot Forsaken Temple Works
Forsaken Temple is a solo dice event in Kingshot. You roll Common Dice to move around a 26-tile board, collect Adventure Coins and items from the tiles you land on, and spend the coins in the Adventure Shop. The board is open for 6 days and the shop stays open 1 day longer.
The Board:
- Item tiles (17): Forgehammer, Lucky Hero Gear Chest, Truegold and Gem tiles. A tile gains XP each time you land on it and climbs to level 5, and it pays one chest per level.
- Treasure tiles (4): these pay Adventure Coins. The one right after Start pays 200 to 3,000; the other three pay 80 to 1,200.
- Mystery tiles (4): a 43% chance of +2 XP for the next item tile you land on, a 45% chance of 50 to 2,500 Adventure Coins, a 10% chance of being sent back 1 to 4 tiles, and a 2% chance of a Golden Dice.
- Start: landing on it or passing it pays 2 random item tiles.
- Adventure Chest: a chest that moves around the board. Landing on it adds a bonus on top of the tile: Mystery Badges, up to 2,500 Adventure Coins, or 3 Hour Speedups.
- Golden Dice: these let you choose the number you roll, so they are best saved for landing on the Adventure Chest.
Dice and Points:
- Free dice: an active player earns 31 Common Dice over the full event without spending: 3 a day from the Daily Drill, 4 from the Treasure Hunt Drill track, 8 from the Odyssey of Adventure missions and 1 free roll.
- Point milestones: your score is the sum of everything you roll. There are 10 milestones from 30 to 2,000 points, paying Adventure Coins and Golden Dice in turn; the last one pays 10 Golden Dice.
- Adventure Resource Packs: 7 packs with 2 to 85 dice each. The game sells them in order, pack 1 first, and the ladder starts again every day. Bigger packs cost more per dice.
- Treasure Guide: the only paid track. It adds 5 Common Dice and 1 Golden Dice and doubles the Daily Drill, so the earlier you buy it the more it pays.
- Odyssey of Adventure: your first purchase, whatever it costs, unlocks 8 more dice.
Adventure Shop:
The shop sells Mithril, Mythic General Hero Shards, hero gear and governor materials, speedups and cosmetics. Mithril costs 550 Adventure Coins each, and the skins and the nameplate cost 2,000 to 35,000 Adventure Coins. Coins you do not spend turn into 1 minute Training Speedups when the shop closes. Shop prices vary by server, so the calculator lets you edit them.
Event Rating:
The calculator rates the event from SS to F on one measure: how much Mithril your spending adds, compared with the in-game store, which sells Mithril at a flat price. Mithril you would get anyway from free play is not counted. Spend the price of one Mithril on a full event and the default shop gets you 8 more Mithril than the 6 free play gets, an S. From there, bigger budgets rate lower: bigger packs cost more per dice, and the shop only stocks 30 Mithril. Money spent after those are bought is not counted, so the rating stops falling there. Getting 1 Mithril per store price is a D, and anything less is an F.